![]() ![]() Without the Apple Aracde subscription, the game costs $5. The game is also already available on the App Store. Oddmar has also won an award in 2018 which was the Apple Design Award. The team wanted to invite players to experience environments where they can feel the texture of Scandinavian geography and even smell the rain too. ![]() The team delved deeper into the stories they eventually discovered many mythological events from the past that they could include into the game. The developer MobGe announced that stories of fearless Vikings, the Scandinavian culture and geography were the inspiration for the game. Explore and discover 24 hand-crafted levels with enticing physics-based puzzles within enchanted forests, snow-capped mountains and mines full of hidden secrets waiting to be ascertained. The many different quests include magical weapons, brand new friends, enemies and so much more. Oddmar takes on quests full challenges in order to prove himself to his village. Oddmar (developed by MobGe) is an action-adventure platformer game starring a viking called Oddmar who is searching to belong. Subscribers of Apple Arcade have access to Oddmar and Dandara: Trial of Fears. Support premium gaming on ios.Two new games have been recently added to Apple Arcade’s library of over 225 games. Ios 11 is garbage for premium gamers, as the app store is worse in a zillion ways, and you’re throwing away half your library as soon as you upgrade. I really think it actually looks a little bit better.The one downside is it doesn’t run on ios 10, so I had to pull out the one device I’d actually upgraded. Perhaps they intended it for console, but couldn’t find a publisher? Whatever the reason, the consumer is the winner.Amazing 60fps animation, and as mentioned before, the obvious comparison is Rayman. ![]() I can’t imagine any dev would set out to make such a high quality premium game for mobile, with so low of a price point. But 5 dollars feels like robbery (on the part of the buyer). To be honest, I always thought 60 dollars was a bit much for the recent rayman games, a bit too steep of a price tag for an oldschool platformer. And I have, quite literally, played thousands of mobile games. The best platformer I have ever played on mobile. This is Rayman on mobile, for 5 dollars, with as good (possibly better) graphics. Don’t even hesitate - and you can thank me later. Oddmar has literally satisfied every aspect I look for in a quality game, and while other titles have been completed and then deleted, this one while stand the test of the time. I don’t spend even a handful of dollars unless it’s worth it, and I do my research prior to making any purchase. On top of that, the graphics are top-notch, the music is excellent, the sound effects are on point and the story is original, including the narration on the cut scenes, which also hold their own. As the progression of the game continues on, it goes from learning to mastering, and the replay value of each level is excellent too, being that you will most likely have to replay the later levels to achieve the bonuses received after beating set time goals. The idea behind this style of gaming is perfecting your timing and they programmed this to excel. This title for the iOS platform is by FAR the best out there, and even competes with other systems / classic games of the past, all the way to the latest consoles. I’m a veteran gamer, starting all the way back at the beginning of arcade gaming, and then into Commodore, Atari, Neo Geo, Turbografix 16, Nintendo, Genesis, Playstation, and every console since, all the way up until the latest PS4 Pro and XBox One. Nevertheless, the positives outweigh even this limitation - at least if the external controller compensates. I wish I knew in advance how limiting fine control quickly becomes before laying out the price for this on my iPad. Several walk-through also cite lack of fine control as a bit frustrating at higher levels and in boss battles but herald the fact that the game in iOS supports the use of wireless controllers. What needs to be done to succeed becomes obvious but the control provided by two thumb maneuvering is not up to the task IMO. This less-than-nuanced fine control became even more limiting in the next level when timed and action sequences are necessary. while the left/right thumb controls are adequate for movements, attacks and actions in the early stages of game play, by the time you reach the second level boss (the Kraken) the fine level control necessary for required action sequences is inadequate. This is a great title: good story line, awesome adventures, superb graphics and fairly intuitive finger controls. ![]()
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